Game Design and Production
Undergraduate
TAS-KIT207 2025Course information for 2025 intake View information for 2024 course intake
- Study method
- 100% online
- Assessments
- 100% online
- Enrol by
- 16 Feb 2025
- Entry requirements
- Prior study needed
- Duration
- 14 weeks
- Price from
- $2,780
- Upfront cost
- $0
- Loan available
- HECS-HELP and FEE-HELP available
Game Design and Production
About this subject
On successful completion of this subject, the student will be able to:
- Apply agile development methodologies to the design and production of games and virtual worlds by drawing on the relationships and skills within the game development team
- Develop and modify art assets and scripts
- Design and implement game prototypes to inform and evaluate their design
- Create artefacts that appeal to a target audience to support the production of games
- Week 1 Introduction
- Week 2 Game Concept
- Week 3 Level Design Crash Course
- Week 4 Rapid Prototyping and How-to-in-Unity
- Week 5 Pitching
- Week 6 Scheduling, Teamwork, and Version Control
- Week 7 Testing and QA Guest Lecture
- Week 8 Good Unity Practices
- Week 9 Tech Art Guest Lecture
- Week 10 Prepping for a Launch - Building a storefront; Platform certification; Localisation; Ratings
- Week 11 Marketing/Visibility/Promotion
- Week 12 Entrepreneurship Guest Lecture
- Week 13 Entrepreneurship Business Development Copyright and IP
This subject introduces the topic of game design and production. Students will work in teams to design and develop a prototype of their design using an agile development methodology. During the development process students will document aspects of the game's implementation. Students will prepare their game prototype for an online release and will pitch their concept of the final product as if pitching to a platform holder or publisher. Students will learn skills that are essential for the game designer, such as: 3D modelling, rapid prototyping tools, level editing tools, and scripting.
Topics that will be covered include: concept development; world, character, and story design; basic user interface design; testing, quality assurance, and platform certification; product storefront creation and promotion; and intellectual property, copyright, entrepreneurship, and funding.
Completing this subject will provide you with the opportunity to obtain the Unity Certified Associate: Programmer professional industry certification via completion of a certification exam.
- Prototype Testing (5%)
- Final Pitch (20%)
- Game Prototype (40%)
- Portfolio (10%)
- Concept Document and Pitch (10%)
- Development Log (15%)
For textbook details check your university's handbook, website or learning management system (LMS).
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Entry requirements
Others
Students enrolling in TAS-KIT207 as a single subject must first complete the prerequisite of either TAS-KIT101 OR TAS-KIT109
Students admitted to either the Diploma of ICT Professional Practice (TAS-IPP-DIP) may enrol in TAS-KIT207 as follows:
- TAS-KIT207 AND TAS-KIT101 OR TAS-KIT109 concurrently (i.e. in the same semester);
OR
- Have completed KIT101 OR KIT109 in a previous semester.
Additional requirements
- Other requirements - Teaching Arrangement: Lectures: 2 hours / week. Self-Study: 4–6 hours / week. Tutorials: 2 hours / week — this subject will have joint on-campus/online tutorials facilitated using Discord.
Study load
- 0.125 EFTSL
- This is in the range of 10 to 12 hours of study each week.
Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.
Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.
What to study next?
Once you’ve completed this subject it can be credited towards one of the following courses
Diploma of ICT Professional Practice
Undergraduate
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