Last chance to study this subject for 2025—enrol by 23 Feb
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Virtual Realities and Games Software Production
Undergraduate
MUR-ICT367 2025- Study method
- 100% online
- Assessments
- Subject may require attendance
- Enrol by
- 23 Feb 2025
- Entry requirements
- Part of a degree
- Duration
- 13 weeks
- Start dates
- 3 Mar 2025
- Price from
- $0
- Upfront cost
- $0
- Loan available
- HECS-HELP available
Virtual Realities and Games Software Production
About this subject
At the completion of this subject students will be able to:
- Design and Develop Games - Demonstrate the ability to design and develop a serious game incorporating storytelling, characters, levels, and advanced software tools for multiple platforms.
- Evaluate and Apply Development Platforms - Assess multiple game development platforms and effectively utilise one to develop a serious game.
- Collaborative and Independent Work Skills - Demonstrate effective teamwork, independent learning, and problem-solving skills in game development projects.
- Communication and Presentation - Exhibit effective communication and presentation skills to convey game design concepts and project outcomes.
- Game Design Concepts and Advanced Programming - Discuss and apply design concepts for serious games and demonstrate an understanding of multicore and multi-threaded programming.
- Game Development Proficiency - Showcase proficiency in advanced game development tools and methodologies across diverse platforms.
- Conceptualisation and Design
- Construction and refinement of Games
- Virtual and Augmented Reality Levels
- Level Design and Roles
- Game Engines
- Virtual and Augmented Reality Engines
- Virtual and Augmented Reality Scripting and Programming
- Games, Virtual Reality and Augmented Software Production
- Software Engineering
This subject focuses on the theories, techniques and tools for designing, constructing and producing interactive 3D visualisation systems including computer games, interactive modelling software, Virtual Reality and Augmented Reality software. Besides focusing on the theories, techniques and tools, the unit will cover additional topics such as budgeting, design documentation, evaluation, group dynamics, project management, team roles and responsibilities. Using industry standard design and development tools, students will apply the theoretical aspects of this subject to create games and virtual/augmented reality applications in a team environment.
Murdoch University students should also note that Games Software Production (ICT245) is considered academically equivalent and therefore you should not enrol in this subject if you have successfully completed ICT245.
Please Note: All students studying at Murdoch University will need to complete the compulsory unit, Murdoch Academic Passport (MAP100), which only takes 2-3 hours to complete online. Find out more: http://goto.murdoch.edu.au/MurdochAcademicPassport.
- Group assignment and presentation (15%)
- Group project and presentation (35%)
- Lab Assignment (15%)
- Final Invigilated Exam (35%)
For textbook details check your university's handbook, website or learning management system (LMS).
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Entry requirements
To enrol in this subject, you must be admitted into a degree.
Prior study
You must have successfully completed the following subject(s) before starting this subject:
Others
This subject is CSP only and cannot be taken as open access. The correct CSP fee will be displayed once you begin the enrolment process.
Note: Level 3 subjects normally assume a moderate level of prior knowledge in this area, eg from studying related Level 1 and 2 subjects.
Additional requirements
No additional requirements
Study load
- 0.125 EFTSL
- This is in the range of 10 to 12 hours of study each week.
Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.
Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.