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Virtual Realities and Games Software Design

UndergraduateMUR-ICT2882024

Course information for 2024 intake View information for 2025 course intake

Enrolments for this course are closed, but you may have other options to start studying now. Book a consultation to learn more.

Study method
100% online
Assessments
100% online
Entry requirements
Part of a degree
Duration
13 weeks
Start dates
26 Feb 2024,
View 2025 dates

Loan available
HECS-HELP available

Virtual Realities and Games Software Design

About this subject

  • On successful completion of this subject, you should be able to:

    1. Demonstrate an understanding of the formal definition of virtual realities and game
    2. Demonstrate an understanding of the essential elements of virtual realities and game
    3. Demonstrate an understanding of the nature of challenges and actions, as well as the formal definition of gameplay
    4. Demonstrate an understanding of the concepts of symmetry and asymmetry, fairness, and competition and cooperation
    5. Learn the various benefits that computers bring to virtual realities and games
    6. Become familiar with the ways in which virtual realities, computer and video games entertain people
    7. Demonstrate an understanding of the player-centric approach to games design
    8. Demonstrate an understanding of the core mechanics and the user interface work together to create gameplay
    9. Design and explain how gameplay modes and shell menus make up the structure of a game
    10. Recognise the three stages of game design and describe the design work in each stage
    11. Demonstrate an understanding of the types of jobs/tasks required/needed in a design team
    12. Demonstrate an understanding of the types of documents that a game designer is likely to need and what they are for
    13. Demonstrate an understanding of the qualities required of a good game designer
    14. Demonstrate an understanding of the concept of software, virtual realities and games
    15. Practise collaborative work. Where possible, acquired a basic appreciation of what is involved in group work. This is especially important for students who will be graduating and work in the software and games industry. More importantly, collaborative work is a fundamental requirement when it comes to getting a job at the end of your degree

Entry requirements

To enrol in this subject, you must be admitted into a degree.

Prior study

You must have successfully completed the following subject(s) before starting this subject:

Others

This subject is CSP only and cannot be taken as open access. The correct CSP fee will be displayed once you begin the enrolment process.

Additional requirements

No additional requirements

Study load

0.125 EFTSL
This is in the range of 10 to 12 hours of study each week.

Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.

Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.

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