Introduction to Games Art and Design
Undergraduate
MUR-GAD154 2024Go behind the scenes of game development. Cover the skills needed to work in the field, the culture of the industry, and theory behind it. Hone skills to craft game art and apply them to your own game project – considering principles of design.
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- Study method
- 100% online
- Assessments
- 100% online
- Entry requirements
- Part of a degree
- Duration
- 13 weeks
- Start dates
- 26 Feb 2024,
- 26 Aug 2024
- Loan available
- HECS-HELP and FEE-HELP available
Introduction to Games Art and Design
About this subject
At the completion of this subject students will be able to:
- form a general understanding of the game development industry – skill, culture, and theory
- understand, and begin to build, the skills required to create professional quality game art and apply them to a game project
- understand some of the most important principles of game design and apply them in a game project.
- Plans, designs, and assets suitable for a specific target audience
- Games or game modifications which achieve proposed design goals
- Procedures and approaches to testing and collecting feedback
- Methods for analysis of player feedback and subsequent product change recommendations
This subject introduces fundamental games art and design production concepts and processes, providing students with basic knowledge in concept art, game engine evaluation, game play, storyboarding,and basic workflow standards. Students are also introduced to games as a wider cultural and philosophical phenomena.
Please Note: All students studying at Murdoch University will need to complete the compulsory unit, Murdoch Academic Passport (MAP100), which only takes 2-3 hours to complete online. Find out more: http://goto.murdoch.edu.au/MurdochAcademicPassport.
Assessment and feedback are iterative in that each assignment will cumulatively build on the next. Students receive feedback through in class discussion, student group work, and online assignment feedback and discussion. Students will also be expected to read additional technical articles and analyse commercial game media.
- Design Materials (30%)
- Design Document (20%)
- Testing and Iteration (25%)
- Tasks posted on LMS (25%)
For textbook details check your university's handbook, website or learning management system (LMS).
This research-based university in Perth has a strong interdisciplinary focus and a reputation for outstanding teaching and ground-breaking research. With more than 25,000 students and 2,400 staff from over 90 countries, and campuses in Dubai and Singapore, Murdoch embraces free thinking, shared ideas and knowledge to make a difference, and Open Universities Australia is certainly part of that.
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- QS Ranking 2024:
- 27
- Times Higher Education Ranking 2024:
- 26
Entry requirements
To enrol in this subject, you must be admitted into a degree.
Additional requirements
- Equipment requirements - Required: Tablet (Graphics) (e.g. Wacom Bamboo, Intuos 4/5). Recommended (use of): PC/Mac with 4GB RAM and Dedicated graphics card.
- Software requirements - Adobe Photoshop (via Adobe Creative Cloud Photography).
- Other requirements - Sketchpad
Study load
- 0.125 EFTSL
- This is in the range of 10 to 12 hours of study each week.
Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.
Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.