Introduction to 3D Modelling and Rendering
Undergraduate
CUR-DIG230 2025Previously CUR-DIG130
Course information for 2025 intake View information for 2024 course intake
Draw on theoretical and technical fundamentals to build 3d models in a digital environment. Grapple with texturing and lighting. Fire up Photoshop and play with techniques to improve your work. Create a video file using your finished designs.
- Study method
- 100% online
- Assessments
- 100% online
- Enrol by
- 23 Feb 2025
- Entry requirements
- Prior study needed
- Duration
- 13 weeks
- Price from
- $1,286
- Upfront cost
- $0
- Loan available
- HECS-HELP and FEE-HELP available
Introduction to 3D Modelling and Rendering
About this subject
At the completion of this subject students will be able to:
- identify and analyse visual nuances of 3D objects properties and forms
- apply techniques of modelling, texturing and rendering
- synthesise and apply technical and theoretical skills of 3D fundamentals to a multi-phase project.
- Introduction
- Basic Overview of Maya
- Model Optimisation
- Model breakdown
- Intro to UV unwrapping
- Texturing
- Model Optimisation and Clean Up
- PBR Workflow
- Materials
- Texture Map Overview
- Working with textures
- Lighting
- Scene Integration
- Advanced 3D Tools/Techniques
- Advanced Rendering
- Scene Optimisation
- Scene Polish
- Feedback and Iteration
This subject was previously known as DIG130 Introduction to 3D Modelling and Rendering.
This subject introduces students to the foundations of 3D modelling, texturing and rendering in a digital environment. It enables students to work on a defined multi-phase project that encompasses the conceptual and technical elements that are fundamental to 3D design.
Please Note: If it’s your first time studying a Curtin University subject you’ll need to complete their compulsory ‘Academic Integrity Program’. It only takes two hours to complete online, and provides you with vital information about studying with Curtin University. The Academic Integrity Program is compulsory, so if it’s not completed your subject grades will be withheld.
Find out more about the Academic Integritymodule.
- 3D Project 1 (30%)
- 3D Project 2 (30%)
- Final project (40%)
For textbook details check your university's handbook, website or learning management system (LMS).
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Entry requirements
Prior study
You must either have successfully completed the following subject(s) before starting this subject, or currently be enrolled in the following subject(s) in a prior study period; or enrol in the following subject(s) to study prior to this subject:
one of
CUR-DIG100 (Not currently available)
- CUR-DIG10-Game Design Introduction
Please note that your enrolment in this subject is conditional on successful completion of these prerequisite subject(s). If you study the prerequisite subject(s) in the study period immediately prior to studying this subject, your result for the prerequisite subject(s) will not be finalised prior to the close of enrolment. In this situation, should you not complete your prerequisite subject(s) successfully you should not continue with your enrolment in this subject. If you are currently enrolled in the prerequisite subject(s) and believe you may not complete these all successfully, it is your responsibility to reschedule your study of this subject to give you time to re-attempt the prerequisite subject(s).
Equivalent subjects
You should not enrol in this subject if you have successfully completed any of the following subject(s) because they are considered academically equivalent:
CUR-DIG130 (Not currently available)
Additional requirements
- Equipment requirements - Computer capable of running project-relevant animation software
- Software requirements - Relevant Animation Software (eg. Adobe Creative Cloud, Maya, zBrush etc)
Study load
- 0.125 EFTSL
- This is in the range of 10 to 12 hours of study each week.
Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.
Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.
What to study next?
Once you’ve completed this subject it can be credited towards one of the following courses
Bachelor of Arts (Animation and Game Design)
Undergraduate
CUR-AGD-DEGBachelor of Applied Science (Architectural Science)
Undergraduate
CUR-BAS-DEGBachelor of Applied Science (Construction Management)
Undergraduate
CUR-CME-DEGUndergraduate
CUR-IND-DEGBachelor of Applied Science (Interior Architecture) (Honours)
Undergraduate
CUR-IAH-DEGBachelor of Arts (Digital and Social Media)
Undergraduate
CUR-NET-DEGBachelor of Arts (Professional Writing and Publishing)
Undergraduate
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