Game Design Introduction
Undergraduate
CUR-DIG10 2025Course information for 2025 intake View information for 2024 course intake
Take the first step from gamer to game designer. Evaluate the look and structure of games, and develop your own concepts. Study limitations of tech through time, and make connections between games of today, and non-digitised games of yesteryear.
Enrol today with instant approval and no entry requirements
- Study method
- 100% online
- Assessments
- 100% online
- Enrol by
- 25 May 2025
- Entry requirements
- No ATAR needed, No prior study
- Duration
- 13 weeks
- Price from
- $1,286
- Upfront cost
- $0
- Loan available
- HECS-HELP and FEE-HELP available
Game Design Introduction
About this subject
At the completion of this subject students will be able to:
- communicate game design concepts and ideas both orally and visually
- evaluate and aesthetic and structural aspects of games to develop new game concepts
- examine the limitations imposed on games by their techno-historical context
- analyse how digitally mediated games are connected to play, sport, toys, and non-computer, video games as a cultural phenomenon
- Games, Players and Game Designers
- Game Design Frameworks
- Game Design Elements: Mechanics and Aesthetics
- Game Design Elements: Game Technology
- Game Design Elements: Game Story
- Game Design Idea Generation and Constraints
- Why We Play Games: Fun and Engagement
- Game Design Documentation: Overview, Mechanics and Engagement
- Game Development Pipeline
- Game Design Documentation: Story and Narrative
- Game Design Documentation: Aesthetics, Technology and Accessibility
- Game Design Prototype Development
- Game Design Evaluation and Testing
This subject invites students to consider the design, structure, functionality and application of games and gaming. The subject presents various ways to consider game elements including as virtual environments, toys, narrative engines, sets of algorithmic rules, simulations. There is a primary focus on digitally mediated games, especially those that leverage three dimensional modelling and rendering. Students will undertake critical analysis of existing games, as well as explore the potential for game creation through the design and conceptualisation of their own games.
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Find out more about the Academic Integritymodule.
- Case Study (30%)
- Project Proposal (30%)
- Project Report (40%)
For textbook details check your university's handbook, website or learning management system (LMS).
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Entry requirements
No entry requirements
Additional requirements
- Equipment requirements - Computer capable of running project-relevant animation software
- Software requirements - Relevant Animation Software (eg. Adobe Creative Cloud, Maya, zBrush etc)
Study load
- 0.125 EFTSL
- This is in the range of 10 to 12 hours of study each week.
Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.
Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.
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What to study next?
Once you’ve completed this subject it can be credited towards one of the following courses
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CUR-BAS-DEGBachelor of Applied Science (Construction Management)
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CUR-CME-DEGUndergraduate
CUR-IND-DEGBachelor of Applied Science (Interior Architecture) (Honours)
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